The Last Of Us Part I Update V1 1 2-rune _top_ Site

: Performance remained largely stagnant, with most hardware seeing no significant improvement in FPS during CPU or GPU-limited scenarios. High Framerate Stability

While v1.1.2 provided necessary fixes, community analysis indicated that it was not a massive "performance" boost patch in terms of raw FPS gains, but rather a stability update. The Last Of Us Part I Update V1 1 2-RUNE

| Metric | v1.0.5 (Original crack) | v1.1.2-RUNE | | :--- | :--- | :--- | | | 38 minutes | 9 minutes (background) | | VRAM Usage (High Textures) | 11.2GB (overflow to RAM) | 7.8GB (stable) | | Average FPS (1440p/DLSS Quality) | 52 FPS (with stutters) | 71 FPS (smooth) | | Crash to Desktop (CTD) per 1hr | 2.4 crashes | 0.1 crashes | | FSR 3 Frame Gen Latency | Not available | 48ms (playable) | : Performance remained largely stagnant, with most hardware

The patch notes also mention fixes for RUNE, which seems to refer to an issue related to in-game runes. A key issue with high-performance PC hardware is

A key issue with high-performance PC hardware is that physics engines can break down when unlinked from target console frame rates. This patch implements multiple high-refresh-rate corrections: Affected Area Nature of Bug Update v1.1.2 Solution

Certain structural mods require specific game versions to function without crashing; standalone update packages allow modders to lock their game version. Performance Impact: Before vs. After v1.1.2

For players who have not yet updated to V1.1.2, it is highly recommended to install the patch to take advantage of the improved performance, stability, and gameplay. Additionally, players who have already experienced the game are encouraged to reinstall the update to enjoy a more refined and immersive experience.