Sledgehammer replaced the traditional "Pick 10" class-creation system with . This organized players into distinct military units, each offering unique training and weapon efficiencies:

The movement speed was reduced. You cannot slide indefinitely. You cannot wall-run. Map flow returned to traditional three-lane designs but with verticality limited to windows and rooftops rather than jetpacks.

Unlike modern CoDs with "Create-a-Class" perks, WWII uses a Division system. Knowing the strengths of each is vital:

In recent years, the Call of Duty series had been criticized for straying too far from its roots. The introduction of futuristic settings and sci-fi elements had led to a sense of disconnection from the franchise's military heritage. With Call of Duty: WWII, Sledgehammer Games aimed to rectify this by returning to a more traditional setting. The game's developers drew inspiration from classic war movies and historical accounts to create a game that pays homage to the sacrifices and bravery of soldiers during World War II.

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