Issue 110 -pdf-games Workshop - White Dwarf __full__ Page
Contains tournament rules and setups for Games Workshop's classic post-apocalyptic vehicular combat game.
With the temple cleansed of its dark energies, the group discovered a hidden chamber containing a radiant, crystal orb. The orb pulsed with the gentle light of the Moon Goddess, an artifact capable of dispelling the shadows that had begun to spread across the land. Issue 110 -PDF-Games Workshop - White Dwarf
By early 1989, Games Workshop was rapidly transitioning from a general roleplaying game distributor into a miniature-wargaming powerhouse. Priced at just upon release, Issue 110 captures the precise moment when the grimdark universe of Warhammer 40,000 (then in its Rogue Trader first edition) and the granular fantasy of Warhammer Fantasy Battle (3rd edition) were expanding their mechanical horizons. Contains tournament rules and setups for Games Workshop's
Furthermore, for those who grew up during this "Golden Era," this magazine is a powerful artifact of nostalgia. In the words of one fan, it was "the first one I owned myself". To flick through its pages is to connect with a cherished memory of first discovering the hobby. Its value as a collector's item is a testament to this, with vintage lots of this and other issues regularly appearing at auction. By early 1989, Games Workshop was rapidly transitioning