: Designers could write code once and deploy native applications to the Apple App Store and Google Play Store via Adobe AIR.
: The white rectangular area in the center. This is your "canvas" where all the action happens. The Timeline ADOBE FLASH PROFESSIONAL CS5.5 -thethingy-
CS5.5 was not a massive overhaul from CS5; instead, it was a refinement—a "point-five" release that Adobe marketed as the "multi-screen" tool. For the first time, Adobe realized that a SWF file wasn't enough. You needed to output to AIR (Adobe Integrated Runtime) for iOS, Android, BlackBerry PlayBook, and even desktop EXEs. : Designers could write code once and deploy
AS3 was a true object-oriented language. In CS5.5, the compiler was aggressive and fast, producing SWFs that loaded instantly. For indie game devs, meant they could build a platformer in one afternoon, complete with collision detection and XML save files. The Timeline CS5