In an unmodified version of CM 01/02, attributes appear in a static yellow colour regardless of the value. To spot a high-quality player, you had to manually scan a screen full of numbers between 1 and 20. This lack of visual differentiation was a common source of frustration and was one of the first things the modding community set out to change.
For each attribute value, you can define a colour in one of two ways:
Allows for deep personalization of attribute colors. You can specify exact RGB codes for each value from 1 to 20. Nick’s Patcher cm 01 02 colour attributes
By default, CM 01/02 displays player attributes (like Passing, Tackling, and Pace) in a single, uniform text colour. Scanning a scout report or player profile requires reading every individual number from 1 to 20.
In the legendary football management simulation Championship Manager: Season 01/02 (CM 01/02), information is power. To find the next Maxim Tsigalko, Taribo West, or To Madeira, you must scan thousands of player profiles. By default, the game displays player attributes (ranging from 1 to 20) in a uniform text color. This monochrome layout forces your eyes to work harder, slowing down your scouting efficiency. In an unmodified version of CM 01/02, attributes
: Quickly notice when a young player has multiple elite stats highlighted. How to Enable Colour Attributes
Championship Manager 01/02: How to Change and Customize Colour Attributes For each attribute value, you can define a
CM 01/02 utilizes a hidden mechanic called and Potential Ability (PA) , capped at 200. A young player might have 20 Pace and 20 Dribbling (shining bright red on your screen), but if their hidden CA is only 100, the rest of their attributes will stay permanently low. Always pair your visual color scanning with a scout report to confirm their true potential.