No, this isn't a typo. The "3x6" refers to the character spacing , not the tile size. The tile is still 8x8, but the visible glyph is squeezed into a 6-pixel width. This allows you to cram more text onto a single line, but it is almost unreadable for Western languages.
u8x8.setInverseFont(1); // Enable inversion (White background, black text) u8x8.drawString(0, 1, "> Settings "); u8x8.setInverseFont(0); // Return to normal text mode Use code with caution. Advanced Memory Allocation Strategies u8x8 fonts
Understanding , their naming conventions, and how to manipulate them is essential for rendering clean, readable layouts while saving bytes. The Architecture of U8x8 Fonts No, this isn't a typo