Hello Neighbor Alpha 2.5 ~repack~ -
This build refined the Neighbor’s reaction system. If he spotted you but lost you, he would enter a "fear state"—slamming doors, breathing heavily, and searching corners aggressively. This was the first time the Neighbor felt less like a scripted robot and more like a paranoid human.
The primary objective of Alpha 2.5 is to merge the of early builds with the guided tutorial systems required for the final release. This document outlines the key feature updates, AI behavioral trees, and level design changes introduced in this milestone. hello neighbor alpha 2.5