Site76 Prison - Anomalies Script
Foundation members use tools like the Tablet, distributed to Scientists, Site Directors, and Overseers, which allows them to authorize innocent prisoners and interact with various facility systems. Scientists can authorize prisoners for testing anomalies, while Security and MTF personnel are responsible for maintaining order.
Keep the hitboxes of anomalies and players calculated strictly on the server to prevent "kill-all" script exploits. site76 prison anomalies script
Mastering SCP Site-76: Prison Anomalies – The Ultimate Guide to Scripts and Gameplay Foundation members use tools like the Tablet, distributed
local TweenService = game:GetService("TweenService") local ServerScriptService = game:GetService("ServerScriptService") local ReplicatedStorage = game:GetService("ReplicatedStorage") -- Load the configuration module local Config = require(ServerScriptService.Modules.AnomaliesConfig) -- Simple door automation function using Tweens local function SetupDoor(doorModel) local doorSlider = doorModel:FindFirstChild("Slider") local prompt = doorModel:FindFirstChildWhichIsA("ProximityPrompt", true) local requiredLevel = doorModel:GetAttribute("RequiredClearance") or 0 if not doorSlider or not prompt then return end local isOpen = false local originalCFrame = doorSlider.CFrame local openCFrame = originalCFrame * CFrame.new(0, 7, 0) -- Moves door upward by 7 studs local tweenInfo = TweenInfo.new(Config.DoorSettings.TweenDuration, Enum.EasingStyle.Quad, Enum.EasingDirection.Out) local openTween = TweenService:Create(doorSlider, tweenInfo, CFrame = openCFrame) local closeTween = TweenService:Create(doorSlider, tweenInfo, CFrame = originalCFrame) prompt.Triggered:Connect(function(player) if isOpen then return end -- Fetch player access level from their leaderstats or attributes local playerClearance = player:GetAttribute("Clearance") or 0 if playerClearance >= requiredLevel then isOpen = true prompt.Enabled = false openTween:Play() task.wait(Config.DoorSettings.DefaultCloseDelay) closeTween:Play() closeTween.Completed:Wait() isOpen = false prompt.Enabled = true else -- Optional: Fire remote event to trigger local "Access Denied" UI print("Access Denied for player: " .. player.Name) end end) end -- Initialize all doors in the designated workspace folder local doorsFolder = workspace:FindFirstChild("Site76_Map") and workspace.Site76_Map:FindFirstChild("Doors") if doorsFolder then for _, door in ipairs(doorsFolder:GetChildren()) do SetupDoor(door) end end -- Manage player entry attributes game.Players.PlayerAdded:Connect(function(player) -- Defaulting new players to Class-D clearance player:SetAttribute("Clearance", Config.ClearanceLevels["Class-D"]) end) Use code with caution. 🛠️ Security and Optimization Best Practices Mastering SCP Site-76: Prison Anomalies – The Ultimate