Resolved a bug where players could get stuck while interacting with a generator if enemies were still in the vicinity.
According to technical breakdowns analyzed on forums like DSOGaming, the implementation of FSR 3.1 is highly competent but carries one constraint: Naughty Dog locked the FSR 3.1 Frame Generation to its own Super Resolution upscaler. This means players cannot officially mix NVIDIA DLSS upscaling with AMD Frame Generation within the native game menu. Feature / Tech NVIDIA DLSS (Native) AMD FSR 3.1 (v1.1.4) Exceptional (Minimal ghosting) Greatly improved over FSR 3.0 Frame Generation Not supported natively (Requires mods) Fully supported natively Hardware Reqs RTX GPUs only AMD, NVIDIA, and Intel GPUs
Maximizing Performance: The Ultimate Guide to The Last of Us Part I Update v1.1.4-RUNE
Are there any other releases or mods you'd like me to explore?
: Enhances overall image stability, significantly reducing the "shimmering" and ghosting artifacts around fine details like foliage and moving hair that plagued earlier FSR 2.2 implementations.
These releases often include all previous updates in one package, making it easy for users to go from an earlier version (e.g., v1.0.3) directly to v1.1.4 without installing every patch sequentially.
: It is recommended to block the game's .exe in your Windows Firewall to prevent online check-ins. ⚙️ Recommended Optimization Settings
While FSR 3.1 provides a boost, some technical analysis suggests that Frame Generation can still cause visual artifacts like "ghosting" or double-imaging on the Steam Deck's smaller display, leading some experts to recommend capping the frame rate at 30 FPS for the most stable experience.