: Automatically engages enemies to fulfill massive damage quotas for quests like Hakari or Aoi Todo.

// 1️⃣ Instantiate the prefab (included in the package) GameObject standGO = Instantiate(Resources.Load<GameObject>("HeavenStand/Prefabs/Stand")); stand = standGO.GetComponent<StandController>();

(Upbeat background music starts playing. The host, a lively and energetic person, appears on screen with a friendly smile)

(1:30 - 2:00)

stand.AbilityManager:AddAbility(require(pathToNewAbility).new("Lightning Strike", 12))